M4 Milwaukee Cordless Drill | Hard Surface & PBR Pipeline

No asset in the backlog — so I built one.
---
The M4 Milwaukee Cordless Drill was modeled from scratch using product stills and 360° reference imagery, then carried through a full production pipeline from raw geometry to real-time integration.
Modeling and UVs were handled in 3ds Max 2024, with UV islands laid out for texel density consistency and real-time deployment in mind from the start.
---
Texturing was completed in Substance Painter 8.1.0 using a custom ID map to isolate material zones and fine surface details across a single texture set — keeping the asset lean and production-ready without fragmenting the pipeline. Physically accurate beauty renders were produced using Iray with tone mapping calibrated specifically for the material contrast between the rubber grip, plastic housing, and metal hardware.
---
The asset was then brought into Unreal Engine 5 and integrated into a baked GPU Lightmass scene using a custom Substance-compatible master material — a collaborative tool built with colleagues that accepts direct Painter bitmap imports and exposes parameters for in-engine surface calibration and micro detail layering.
---
One asset. Full pipeline. Start to finish.