Sheldon French
Sheldon French
Unreal Engine Lighting/Look Dev Artist
Oregon, United States

Summary

Principal CG Artist ✦ Unreal Engine Specialist ✦ Educator
I create photoreal, real-time experiences that bridge engineering precision with cinematic storytelling. For the past decade I’ve led look-development and lighting on high-fidelity VR training simulators, digital-twin visualizations, and interactive product demos—most recently as the principal artist overseeing multiple aircraft programs at Boeing. My toolset centers on Unreal Engine 5, 3ds Max, Substance 3D, and a deep kit-bashing library, allowing me to prototype, optimize, and ship assets that hold up from 4K marketing renders to performant in-headset VR.

Beyond production, I teach collegiate game-design courses on team-based development, guiding students through agile pipelines and nurturing the next wave of real-time creators. Whether collaborating with engineers to validate a cockpit workflow or art-directing a photoreal hero prop, I thrive in cross-disciplinary teams where craft meets technical rigor. I’m now open to opportunities with studios and brands that value innovation, visual polish, and purposeful experiences—let’s build something immersive together.

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Skills

Look Development3D Animation3D Modeling3D VisualizationLightingTexturingGame DevelopmentPBR TexturingPhysically Based Rendering

Software proficiency

Maya
Maya
3ds Max
3ds Max
Arnold
Arnold
Unreal Engine
Unreal Engine
Quixel Bridge
Quixel Bridge
Quixel Megascans
Quixel Megascans
Quixel Mixer
Quixel Mixer
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
RealityCapture
RealityCapture
Gaea
Gaea

Reel