Principal CG Artist ✦ Unreal Engine Specialist ✦ Educator
I create photoreal, real-time experiences that bridge engineering precision with cinematic storytelling. For the past decade I’ve led look-development and lighting on high-fidelity VR training simulators, digital-twin visualizations, and interactive product demos—most recently as the principal artist overseeing multiple aircraft programs at Boeing. My toolset centers on Unreal Engine 5, 3ds Max, Substance 3D, and a deep kit-bashing library, allowing me to prototype, optimize, and ship assets that hold up from 4K marketing renders to performant in-headset VR.
Beyond production, I teach collegiate game-design courses on team-based development, guiding students through agile pipelines and nurturing the next wave of real-time creators. Whether collaborating with engineers to validate a cockpit workflow or art-directing a photoreal hero prop, I thrive in cross-disciplinary teams where craft meets technical rigor. I’m now open to opportunities with studios and brands that value innovation, visual polish, and purposeful experiences—let’s build something immersive together.