Mustang at the Terminal - Lighting Doodle

It’s been a while since I’ve shared a lighting doodle, so I wanted to dive back in and push a quick scene to test out Unreal Engine 5.6.1 after originally starting this effort in 5.5. 
For this setup, I combined the SciFi Railroad Terminal Facility from Dekogon Studios (available on FAB) with the 1965 Ford Mustang RK2 from Wire Wheels Club. The contrast between the industrial, futuristic setting and the classic muscle car gave me a fun playground to experiment with composition, mood, and lighting. 
On the post side, I integrated a variation of AmplifyLUTPack for color grading to dial in a cinematic palette and leaned on William Faucher’s EasyFog to enhance the atmosphere with layers of depth and volumetrics. 
This was less about polish and more about exploring visual storytelling and seeing how UE 5.6.1 performs in handling reflections, fog interactions, and cinematic post-process settings compared to my earlier setups in 5.5. 
Always refreshing to get back into the groove, and this little experiment has me excited to expand on more stylized lighting explorations in the future.