Museum (ArchViz)

This project focuses on lighting and look development, taking an existing Evermotion architectural asset (via CG Trader) and transforming it into a cinematic, game-ready scene within Unreal Engine 5.

The workflow began in 3ds Max 2026, where I prepared the geometry for real-time use. I stripped the original Corona shaders to create a clean slate for texturing while carefully preserving the existing UV layouts.

Once imported into Unreal Engine 5.6.1, I established the initial scene setup and camera angle. To ensure a cinematic composition, I relied heavily on the Camera Composition Overlays V2 and Pro Filmbacks & Crops plugins from DRKR PXLS Creative (shout out to Akintayo Adewole for these superb tools).

Before diving into materials, I utilized Unreal’s built-in modeling tools to rapidly correct UVs across the static actors, ensuring uniform material distribution. The texturing phase was powered by the Quixel Megascans library, which I also used to source the foliage filling out the foreground and background. The midday atmosphere was achieved by fine-tuning parameters within Ultra Dynamic Sky.

Finally, this piece served as an opportunity to test a robust EXR pipeline. Thanks to some helpful tutorials from William Faucher, I was able to quickly jump into DaVinci Resolve 19 for compositing, precise color correction, and final polish.

Software & Tools:

Unreal Engine 5.6.1

3ds Max 2026

DaVinci Resolve 19

Quixel Megascans

Ultra Dynamic Sky

DRKR PXLS Creative Plugins (Camera Composition Overlays V2 / Pro Filmbacks & Crops)

3ds MAX 2026 Viewport

3ds MAX 2026 Viewport

UE Editor View

UE Editor View

UE Editor View (Detailed Lighting)

UE Editor View (Detailed Lighting)

DaVinci Resolve 19 Editor

DaVinci Resolve 19 Editor